The AI Tutor will use the company’s proprietary software to provide labels, annotations, and inputs on projects involving game mechanics, narratives, and design elements. The role includes delivering high-quality curated data that improves the AI’s understanding of gaming principles. Collaboration with technical staff is required to develop tasks and improve annotation tools, ensuring efficient workflows and refining AI-generated video game content.
Required qualifications
Candidates should demonstrate high proficiency in Game Design, Computer Science, Interactive Media, or related fields. Experience in game design, particularly indie game development, with a portfolio of projects, is essential. Candidates must show strong judgment in video game quality, including mechanics, storytelling, and player experience, and have the ability to test and evaluate AI-generated games for creativity, functionality, and engagement. Strong analytical, communication, and creative skills, as well as knowledge of game development tools and trends, are required.
Preferred qualifications
Experience in AI-assisted game development, playtesting, or roles at indie studios is preferred. A demonstrated history of playing video games extensively is considered an asset.
Location and work expectations
The position is based in Palo Alto, CA, or fully remote. Palo Alto-based roles require five days per week in-office work; remote roles require strong self-motivation. US applicants cannot be from Wyoming or Illinois, and visa sponsorship is not available. Team members are expected to work 9:00 am – 5:30 pm PST during the first two weeks of training and in their own timezone thereafter. Computers must be a Chromebook, Mac (MacOS 11.0 or later), or Windows 10 or later, and reliable smartphone access is required.
Salary and benefits
Hourly pay ranges from $45 to $100. Benefits vary by country and may include medical benefits depending on residency; part-time roles do not include benefits.